BFB: Dent & Ding Copies

$10.00 / Sold Out

PLEASE NOTE: These copies of Beak, Feather, & Bone have minor cosmetic flaws such as scuffed laminate and/or creases in the spine. As such, we're offering them at a 30% discount.

When you print and travel with as many games as we do, you invariably wind up with some damages. We typically use less-than-perfect copies for hands-on demos, but we've accumulated enough Beak, Feather, & Bone rejects over the years that they fill their own box. Rather than let them languish in a closet, we're now making them available for purchase at a discount!

These flaws are strictly cosmetic and don't impact your ability to read or play the game in any way—they simply aren't up to our retail standards (or my OCD).

To further sweeten the deal (and because we have overstock) we're also packing dent & ding copies with 3 random maps from Jonathan Yee's ENnie-nominated expansion Claw Atlas in lieu of BFB's standard triplicate, adding additional replayability.

Quantities are limited, and no returns will be accepted. We're still happy to provide PDFs for any of our products, though, with proof of purchase).


Beak, Feather, & Bone is a collaborative worldbuilding tool as well as a competitive map-labeling RPG. Starting with an unlabeled city map, players are assigned community roles before taking turns claiming and describing locations. Players draw from a standard 52-card deck to determine a building's purpose and then describe its beak (reputation), feather (appearance), and bone (interior). As buildings are claimed, a narrative for the town and its inhabitants emerges, including major NPCs and shifting power-dynamics.

Inspired by map-making games like Avery Alder's The Quiet Year and archetype-focused RPG systems like Meguey & Vincent Baker's Powered by the Apocalypse, Beak, Feather, & Bone is a zine-length game including rules of play, 11 community roles illustrated by Austin Breed, a map by Jonathan Yee, and optional lore & GM tips for running games in a city populated entirely by ravenfolk (or kenku, tengu, etc.).

While default play is lightly competitive, rules variants for solo, cooperative, and character-focused play are included as well. Similarly, while the illustrations and GM notes provided will help inspire a ravenfolk city, the beak/feather/bone labeling system can be used with any map, game genre, or populace.

To play Beak, Feather, & Bone, you’ll need:
  • A stack of note cards
  • Writing utensils
  • Coloring utensils
  • an unlabeled map (provided)
  • a standard deck of playing cards
  • a 10-sided die (extremely optional)

Beak, Feather, & Bone orders include a monochromatic, 30-page, 5.5x8.5", saddle-stitched booklet as well as 3x unbound, high-quality 5.5x8.5" prints of Jonathan Yee's maps to use in play. A PDF-only copy of the game can be bought at a discount on itch.io.

For a complimentary PDF, forward proof of physical purchase.